The following image serves as a high level concept depiction of the Virtual Reality team's 2017 capstone project. It does not provide technical language, nor does it provide any extensive functional details. Rather, it serves as a high level visualization so that the entirety of the project may be understood, even by those of a non-technical background.
Virtual Reality System Depiction
Depiction Explanation
An Oculus Rift DK2 (virtual reality headset), a Microsoft Kinect (a motion tracking device), and Unity Engine (a game creation and programming suite) will all three be coordinated and constantly working in conjunction with one another to provide the user with easy-to-manipulate, interactive data visualizations that encompass the entirety of the user's (virtual) reality. All three of the subsystems involved will be concurrently running and constantly communicating with each other, as these three subsystems will be co-dependent upon one another in the final implementation of the project.
An Oculus Rift DK2 (virtual reality headset), a Microsoft Kinect (a motion tracking device), and Unity Engine (a game creation and programming suite) will all three be coordinated and constantly working in conjunction with one another to provide the user with easy-to-manipulate, interactive data visualizations that encompass the entirety of the user's (virtual) reality. All three of the subsystems involved will be concurrently running and constantly communicating with each other, as these three subsystems will be co-dependent upon one another in the final implementation of the project.